Quantization Noise Calculator (SQNR, LSB, Dither)

Quantization Noise Calculator

Enter a bit depth and full-scale voltage to compute SQNR in dB, the LSB quantization step, the noise floor in dBFS, oversampling gain and ENOB – with dither modelling and a full step-by-step breakdown

💿 Quick Presets
🎛 Converter Inputs
Picks the headline result
8 / 16 / 20 / 24 or custom
Peak-to-peak FS range, e.g. 1.0 or 2.0
TPDF adds ~4.77 dB noise, kills distortion
In-band gain = 10×log10(OSR)
Used by ENOB mode only
SQNR
decibels (dB)
Quantization Step (LSB)
microvolts
Noise Floor
dBFS
SQNR w/ Oversampling
dB total

Full Calculation Breakdown

Effective bit depth (n)
Quantization levels (2ⁿ)
Ideal SQNR = 6.02n + 1.76
LSB step q = FS / 2ⁿ
Noise rms = q / √12
Quant noise power = q² / 12
Dither penalty
Oversampling gain = 10×log10(OSR)
Effective SQNR (dither + OSR)
📐 Bit Depth SQNR Spec
49.9 dB
8-bit SQNR
98.1 dB
16-bit SQNR
122.2 dB
20-bit SQNR
146.2 dB
24-bit SQNR
📊 Bit Depth to SQNR & Noise Floor
Bit DepthSQNR (dB)Noise Floor (dBFS)Dynamic Range
8-bit49.9 dB-49.9 dBFSLo-fi, audible hiss
12-bit74.0 dB-74.0 dBFSEarly samplers
16-bit98.1 dB-98.1 dBFSCD quality
20-bit122.2 dB-122.2 dBFSPro mastering
24-bit146.2 dB-146.2 dBFSStudio recording
32-bit194.2 dB-194.2 dBFSFloat headroom
LSB Step Size at 1V Full-Scale
Bit DepthLevels (2ⁿ)LSB StepNoise rms (q/√12)
8-bit2563.906 mV1.128 mV
12-bit4,096244.1 uV70.5 uV
16-bit65,53615.26 uV4.41 uV
20-bit1,048,576953.7 nV275.3 nV
24-bit16,777,21659.60 nV17.21 nV
🔁 Oversampling Ratio to SQNR Gain
OSRSQNR GainExtra BitsNotes
1x0 dB0 bitsPlain Nyquist sampling
2x+3.01 dB+0.5 bitEach doubling adds 3 dB
4x+6.02 dB+1.0 bitEquivalent to one bit
8x+9.03 dB+1.5 bitsSpreads noise wider
🎚 Converter Spec Grid
FormatBitsSQNRTypical Use
Telephone8-bit49.9 dBSpeech, lo-fi sampling
CD Audio16-bit98.1 dBConsumer playback
Mastering20-bit122.2 dBPro delivery masters
Studio24-bit146.2 dBRecording, mixing
💡 Pro Tips
Each bit buys about 6.02 dB of SQNR: The ideal SQNR for a full-scale sine wave is 6.02n + 1.76 dB, so going from 16-bit to 24-bit adds eight bits, or roughly 48 dB more dynamic range, dropping the noise floor from about -98 dBFS to -146 dBFS.
Dither removes distortion at a tiny noise cost: Adding TPDF dither raises the noise floor by about 4.77 dB but decorrelates the quantization error, turning gritty harmonic distortion on quiet passages into smooth, benign white noise that the ear ignores.

By now, you’ve probably heard that 24-bit is better then 16-bit because it’s more bits, which means more resolution. And while this is technicaly correct, it won’t help you unless you knows exactly what those numbers mean in your signal chain. The truth is, it’s more than about recording cleaner sound. It’s also about how much room you have before background noise can be heard. It is also about how much your converter might distorts as levels get lower.

The quantization noise are the cost of converting an analog wave with continuous steps into a digital world with separate step, and knowing this trade off will impact the way you gain stage. So what does this mean? Just plug the appropriate full scale voltage and bit depth into calculator above, and it will do the math for you. This means you won’t need to figure out logarithmic relationships while mixing.

What Bit Depth Means for Your Music

If we use sixteen bit for example, that’s approximately ninety eight decibels of signal to noise ratio. Why is that important? Quiet listening situations usually put the threshold of human hearing near sixty decibels. This means regular old CD quality audio is already well beyond our dynamic range requirements by a considerable amount. Higher bit depth offer additional headroom.

This doesn’t mean more loud peaks; instead, it means quieter floors and a better capture of transient details that don’t get lost in the background of granular noise. Dither is often applied as an afterthought in most engineers’ work flows, at the point of export. And therein lies where folks go astray.

Dither add a tiny amount of carefully controlled noise to the signal just before quantization. This process “corrupts” the hard edges caused by harmonic distortion. White noise smooths out errors between what comes in on the analog side and what goes out on the digital side. The human ear can’t stand hearing structured distortion particularly on quiet parts of mix such as when you fade out cymbals or reverb tails. We are very good at filtering out random noise however.

With this tool, you have the option to use triangle probability density function (PDF) dither. This shifts the noise floor up about five decibels. It seems odd to make something better by making it noisier. However, if left alone, sound quality of the mix’s dynamics will suffer and those artifacts will become audible.

Oversampling is another way to move that noise around instead of completely removing it. If you sample more often than your Nyquist limit, then the quantization energy gets divided up over a greater range of frequencies. Then, a simple decimation filter can toss out all the frequencies above twenty kilohertz while retaining the audible portion with less noise than what was there before. You get about three decibel improvement per octave of oversampling so if you have eight times oversampling you are effectively getting an additional one and a half bits of resolution just in the audible part of the spectrum.

This works well on lower bit depth converters when analog front end is clean enough to use this “trick” so they sounds almost as good as the higher resolution cousins. So what’s the difference? That’s where the number of bits comes into play, also known as the effective number of bits. Sometimes a converter will be advertised at twenty four bits. However, the number actualy being used can be much less due to interference from power supplies and other components on the board, as well as heat-generated noise in the circuitry.

So if I measure my signal to noise plus distortion ratio of ninety five decibels that means I only have about fifteen and a half bits of usable resolution in practice. This lets you know what to expect out of your equipment with reasonable expectations. No amount of software processing can recover information lost to electrical noise before it hits the analog to digital converter.

At what bit depth should I record? That’s a matter of perspective. If you’re further down the chain from recording, then 24 bits offers plenty of head room for processing and mixing without shoving your quantization noise into audibility. Boost low level signals further along in production with confidence, knowing there’s still some wiggle room. If you need to go down convert to 16-bits for distribution purposes, that’s OK too. Provided you dither correctly at this last stage.

You should of not do things to achieve maximum numbers for the sake of maximum numbers. Do them because you want the silence between your notes to be realy, realy silent, making the dynamic contrast of your mix feel alive and well. As you listen closely, you’re not only listening to the signal. You’re listening to the system that preserved the space surrounding it.

Quantization Noise Calculator (SQNR, LSB, Dither)

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